
Course Description: Computer Science in Game Design
Computer Science in Game Design is 120-160 hours of material focusing on both game design and game programming. The game design section teaches students about common game design tactics and methodologies for making a game fun and engaging. The game programming section assumes the student has no previous programming experience and teaches C# programming skills needed to make a game using Visual Studio.
Full Course Outline Available here.
Other Courses Coming Soon: Advanced Game Programming (60-80 hours). Marketing, Ethics, Production & Capstone (60 to 80 hours).
Computer Science in Game Design is a project based curriculum and software focused on teaching game development and computer science. All projects are presented in a modern learning format that brings students instantly into the digital age of education. The course features:
Video Lectures
Each lesson is complemented with multiple videos explaining the material, complete with diagrams, illustrations, and professional insight. The course may be “flipped” allowing teachers to assign video lectures as homework so that class time can be utilized for discussion or exercises.
Reference Text
Accompanying the video lectures is textbook-style reference text so that students and teachers can read the lesson material at their own pace or as a complement to the videos for extra clarity.
Student Assessments
Each lesson includes pre-vetted quiz and test questions drawn from the material in the videos and the reference text. Teachers are also given guidelines for additional learning opportunities and extracurricular projects.
Teacher’s Guide
We give teachers an edge with guidelines on how to maximize the lessons with help suggestions, FAQs, and industry insider tips.
Professional Implementation
No professional computer expertise required to get started. We will guide you through the entire, easy implementation process. After that, everything is digitally automated to guide students through the course.
Digital Learning Format
The curriculum is completely software based, which means no textbooks. Students interface with the lessons in a modern, interactive format that takes education to the Digital Age.
Email Support
Communicate with us, a working game and technology studio! We offer technical help and easy access to the creators of the curriculum.
Interactive Exercises
The course features interactive game construction and design exercises that allow students to see firsthand how mechanics and game design function in a working game engine.
Software Updates
The course never stops improving. Because it is software based, updates can implement improvements instantly, instead of next year. And you never have to buy new textbooks!
Help Simulators
Get stuck on a lesson? We don’t just tell you how to get back on track; we demonstrate the steps with unique simulators that allow students to self-evaluate their learning.
User Input
We give teachers and students a voice in the curriculum. Suggestions, comments and even criticisms are eagerly wanted so that we can create a better project for future generations.
More Coming Soon
We never stop expanding the features. Forums, student tracking, and more are being developed for an ever improving experience.
Dev|Pro is designed with schools in mind and will run on modern PCs.
Browser: Chrome, Firefox, IE (not recommended)
Operating System: Windows 7 or higher. Bootcamp preferred over Parallels on OSX.
Processor: 1 GHz or faster 32-bit (x86) or 64-bit (x64) processor
Ram:1 GB RAM (32-bit) or 2 GB RAM (64-bit)
Storage: 10 GB available disk space (18 if videos are hosted on the machine)
Grahipcs: OpenGL 2.0+/DirectX 9-capable video card running at 1024 x 768 or higher display resolution.